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When you go into brawls and that time to target is shown to be 2-5 seconds, you still hit at a lead indicator of 9-10 on average ships, up to 13-14 for shooting russian DDs. I just over time realized the DC was very unreliable at distances shorter than ~10km. So I want to make clear, I don't feel superior to any sensitive soul who went with these explanations. I think believer is the right word, cause when you watch tutorials you believe everything is right, you don't jump into trainig room and test the robustness.
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Obviously I am risking a fatwa just describing my findings. We had a heated discussion in my clan lately. I have very mixed feelings about the intuition and explanations given in some of the tutorials about the dynamic crosshair. I am the 10 tic mark on say his first gun turret at water line and thats where my shells will land? Ish If your target is doing 40 and shell time to target is 10 then you have to lead more as that ship will cover more distance in the given time. The ship is doing 2/3 of the calibration speed - hence you lead at 2/3 of the time to target as the ship that is going slower will have covered less distance.įor our example of 20 Lead Time = 10 X 20 / 30 = 6.67 If the ship is doing 20 Kts and the time to target is 10 you lead by 6.67. (the ship that is doing 30 Kts will be at the 10 tic mark in 10 seconds) This means that if for example as ship is doing 30 Kts and the shell flight time to target is 10 seconds you lead by 10 tics. Dynamic is calibrated to 30 Kts (irrespective of zoom - this is the dynamic part - zoom in and out with the roll on your mouse and you will see what I mean)
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